Reactor Room

This project started with the intention to learn the Maya, Substance Painter, Unreal workflow. I wanted to make sure I could get assets appearing in Unreal as close as possible to what I was seeing in Substance, with proper import settings etc. I already knew I wanted to go modular, and I made a few test wall panels to start with. After making a simple hallway with a single point light, I liked the horror style scene I had created and continued to plan this project.